Practical Real-Time Texturing by Jean-Michel Dischler - PDF and EPUB eBook
In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a...
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Search & DownloadDetails of Practical Real-Time Texturing
- Exact title of the book
- Practical Real-Time Texturing
- Book author
- Jean-Michel Dischler
- Book edition
- Hardcover
- Number of pages
- 224 pages
- File size (in PDF)
- 896 kB

Some brief overview of book
In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a key role in adding rich visual details to rendered surfaces, which would otherwise be perceived as unrealistically smooth and uniform. Given the importance of texturing, a fairly large amount of work has been done over the past decades, i.e. starting from simple 2D texture mapping to more recent and advanced multi-dimensional representations. This book presents real-time texturing techniques with example code to facilitate implementation.
Different texturing methods are discussed and analyzed, and compared to initial techniques.